The information on this page is intended to assist groups who get stuck while playing Murder in the Mafia.
Do not read before playing or risk spoiling the story and puzzles!
The first thing you notice when you enter your office is Mickey Malone’s dead body. Mickey was the chief enforcer for the local Mafia. You’ve had your run-ins with Mickey and might treat his death as welcome news, if it wasn’t your gun on the floor next to him.
Man, you hate Mondays. It’s clear somebody has set you up to be Suspect #1. You’ll need to lay low while you sort this all out. The Mafia doesn’t take kindly to someone killing one of their own.
From the mess your office is in, you can tell someone was looking for something. And from the many footprints, you’d say several someones.
Your ex-partner O’Sullivan always gave you a hard time about storing “sensitive” documents in obvious locations. That’s one of the smaller disagreements you two had; he’s your ex-partner for a lot of reasons. Now he’s a cop with dubious morals. Maybe he killed Mickey and left him here so he could catch you standing over the body.
After you and O’Sullivan split ways, you had a trusted assistant re-hide the evidence you had in your office in case O’Sullivan got any ideas about coming back around and using something against you. The assistant was supposed to leave you coded clues to help you find everything.
As you look around, you consider your latest case: Rosa De Luca. She was Mickey’s girlfriend. Now ex-girlfriend. She hired you to find out if he was cheating on her. You would never have taken this case, but, well, she looked so upset you just couldn’t turn her down. Now you wish you had.
Yesterday, you gave her a picture of Mickey with a blonde, trying on engagement rings. And not just any blonde. It’s Angelica Amorosa, longtime girlfriend of Luigi Caputo, the boss himself.
Rosa wouldn’t need more than that photo to want Mickey dead. And setting up the detective who gave her the bad news wouldn’t be unheard of either. That way she gets the Mafia to take you out for her, and no one suspects a thing. Nice and clean. For everyone but you.
The corkboard does a great job of hiding your safe, but thankfully it’s easy to remove.
Your assistant changed the combination after O’Sullivan left. You recall the clue for the new combination:
From outer to inner – throw, flash, day.
Solve your assistant’s clue, then open your safe.
The corkboard does a great job of hiding your safe, but thankfully it’s easy to remove.
Remove the corkboard and study the safe underneath it. What do you notice about the safe?
The Safe has three wheels with three arrows. The three words “Throw, flash, day” will each lead to one number. Search the whole room, and remember which items you can handle.
You remember the clue is “From outer to inner – throw, flash, day.”
Throw is referring to throwing a dart. Look at the dartboard on the closet door. The dart is in section 20. Point the outermost arrow to 20.
Flash is referring to the flash of a camera. Look at the camera on the bookshelf. It has “25” on it. Point the middle arrow to 25.
Day is referring to a calendar day. Slide open the desk drawer, and you will see “5” circled on the calendar. Point the innermost arrow to 5.
A symbol with three dots will appear three times on the safe. Enter this symbol into the Solution Wheel by lining it up with the safe icon. When two safe icons appear through the open windows of the Solution Wheel, open the safe. It will contain one dollar bill with three red Xs, and a family tree with an unlock symbol. This is one of the three documents you need to locate to move to Chapter 2.
You told your assistant that evidence can be hidden in a file cabinet when it’s boring looking paper. The information you need has been spread out across three of your folders, most of which are still in the unlocked front drawers. Inside you see the note left to help you find them:
Find the three folders you need, then open the locked cabinet.
The information you need has been spread out across three of your folders, most of which are still in the unlocked front drawers. Open the front flap of the filing cabinet (NOT the top). What do you see inside the file cabinet?
There are four open slots inside the file cabinet. Do you know where the missing folders are?
The four missing folders are scattered across the floor. Where can you place them to help you find the three folders you need? Remember to confirm each of the three answers separately.
Folder 35 is under the water cooler, folder 87 is under the desk, folder 115 is under the rug, and a folder with an unknown number is near Mickey’s body. Place the four folders in the file cabinet in numerical order. Through process of elimination, the folder with an unknown number is placed between folders 4 and 9.
Using the note about useful information, you can determine that useful information is in folders XXX, 35, and 88. Enter the symbols on each of these folders into the Solution Wheel, then open the cabinet. It will contain a lined sheet of paper with an unlock symbol. This is one of the three documents you need to locate to move to Chapter 2.
You are looking for three documents hidden around your office, each marked with an unlock symbol. Two of them are found in the safe and file cabinet. Where might the third document be? Remember that you can handle the desk.
Open the drawer. Can you find any important documents? Make sure to check both sides of the drawer.
The document you need is under the desk drawer. There are two pictures under the drawer, one of which has an unlock symbol. This is one of the three documents you need to locate to move to Chapter 2.