If you are in the market for something new this year that will keep your children entertained while encouraging them to learn at the same time, look no further than What’s GNU™! This exciting game of see, spell and yell will keep players on their toes as they race to make the most three-letter words. Word Starter cards, each containing the first letter to get the players started, are spread out for everyone to see. The clever GNU’s Stand device slides back and forth to magically reveal 2 letter tiles. Simultaneously, players must look at the tiles, find a Word Starter card and make a word. The first player to shout out their word first wins that card. The player with the most cards when all the tiles run out wins! What’s GNU™ is geared toward enhancing spelling skills and promoting group fun. It is recommended for players Ages 5-8 and should be played with 2 or more people.
Give a Hoot, Let your Kids Play “TOOT”
ThinkFun’s™ New Grid Game is Sure to Make a Connection
This simple strategy game makes for great fun as two players each take on the personality of Toot or Otto. By dropping letter tiles, either a “T” or an “O” down a vertical chute, players try to spell their respective names, developing strategies and word recognition along the way. When four letters are connected to spell either Toot or Otto, the first player to complete the name is your winner. This game also features a second level of cooperative play, where the kids the race to stuff the tiles down the chutes, then try to identify how many Toots and Ottos that they have made, which encourages team play and sharing. 2 players Ages 4 to 8 engage in this head-to-head challenge that’s second to none, Toot and Otto is sure to be considered some wholesome, doggone fun!
About ThinkFun, Inc.
For 32 years, ThinkFun Inc. has been dedicated to creating games that spark curiosity, cultivate confidence, and nurture life-long learners. Our games encourage interest in Science, Technology, Engineering, Art, and Math (STEAM), while generating excitement for a world of learning through play. Innovation, creativity, value, and fun are the four elements that comprise the development of every game. Ignite the mind, and change the world for each player.
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